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Algorithms based on CA Rule110 - Tiles.

http://computacion.cs.cinvestav.mx/~acaceres

Contains papers and other documents by Abdiel Caceres Gonzalez related with computability in normal evolutions of cellular automata, in particular with evolution rule 110, some studies about entropy and tiling with software for mac os X .

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Ant for DOS 1.1

http://www.robinupton.com/software/

An open source implementation of Langton's ant in Q-Basic. Supports older monitors; by Robin Upton.

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CA-Browser

http://members.surfeu.at/tim2/cabrowser/cabrowser.html

Beta version of the Cellular Automata Browser, a combination of Java and Java-Script that allows to browse through a large number of one-dimensional CA-rules, by Martin Schaller.

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Cafun

http://www.cafun.de

An application for simulating complex systems; by André Homeyer. Requires Java.

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CAGE

http://www.alcyone.com/software/cage/

A generic and extensible cellular automaton simulation engine written in Python.

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Capow98 - Cellular Automata and Electric Power

http://www.cs.sjsu.edu/faculty/rucker/capow/

A Windows application that can simulate and analyze various one-dimensional and two-dimensional cellular automata, part of the Cellular Automata and Electric Power project lead by Dr. Rudy Rucker.

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Cellular Automata and the Edge of Chaos

http://math.hws.edu/xJava/CA/

David J. Eck's Java-illustrated introduction to 1-dimensional cellular automata.

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Cellular Automata Generator

http://kidojo.com/~yebb/cellauto/

An interactive cellular automata generator with C++ source code available for downloading; by Kevin McDermott.

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Cellular Automata in Optical Mapping

http://www.cnd.mcgill.ca/bios/bub/CAs.html

A Java applet demonstrating cellular automata models of cardiac dynamics; by Gil Bub.

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Cellular Automata Laboratory

http://www.fourmilab.ch/cellab/

An extendable DOS/Windows application for exploring cellular automata, accompanied by a thorough user guide; by Rudy Rucker and John Walker.

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Cellular Automata Miscellanea

http://delta.cs.cinvestav.mx/~mcintosh/

A repository with cellular automata related papers, lectures and software concentrating on Rule 110 by Harold V. McIntosh.

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Cellular Automata Tutorial

http://www.schatten.info/info/ca/ca.html

A cellular automata tutorial that covers the structure, behaviour and some applications of CA and offers a philosophical background as well; by Alexander Schatten.

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Cellular Automaton Music

http://jmge.net/camusic.htm

Music samples generated using some popular cellular automata rules; by John Elliott.

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Complex Computation Lab - Trend and jTrend

http://www.complex.iastate.edu

2D general-purpose cellular automata simulators for Unix or Java at Iowa State University.

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Digital Philosophy

http://digitalphilosophy.org/

Edward Fredkin's papers exploring the idea of a world where all quantities in nature are finite and discrete, with a chapter on cellular automata.

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Digital Physics

http://digitalphysics.org

A site devoted to the Edward Fredkin's idea that our entire Universe can be represented as a computer program. FAQ, relevant articles, cellular automata pictures, movies, VRML models and programs.

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Discrete Dynamics Lab

http://www.ddlab.com/

Tools for researching discrete dynamical networks - from cellular automata to random boolean networks; by Andrew Wuensche.

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Discrete, Amorphous Physical Models

http://swiss.csail.mit.edu/~rauch/dapm/

Minimal discrete models. Cellular automata-like animations without grids or synchronization; by Erik Rauch.

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Dr.Cell Cellular Automata Simulator

http://student.vub.ac.be/~nkaraogl/drcell/drcell.htm

A tool for simulating uniform or non-uniform cellular automata for a variety of neighborhood models, implemented in Scheme (a dialect of Lisp) using PLT's Dr.Scheme.

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Evolving Cellular Automata Group, Santa Fe Institut

http://www.santafe.edu/~evca/

Development and research of evolving cellular automata with genetic algorithms, computational mechanics, population dynamics and coevolution.

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Five Cellular Automata

http://www.hermetic.ch/pca/pca.htm

Windows software implementing five cellular automata: q-state Life, Belouzov-Zhabotinsky Reaction, Togetherness, Viral Replication and Diffusion-Limited Aggregation; by Hermetic Systems.

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Groovy Lava by NetPlay Software

http://www.netplay.com.au/

Cellular Automata software that uses probability theory with Conway's game of life rules to produce new and beautiful animations using DirectX 8.0.

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Hexagonal Life

http://members.optusnet.com.au/thekingdoms/download/index.html#HexCells

A hexagonal version of John Conway's game of life, for Windows and Macintosh.

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Hexatron

http://www.hexatron.com/hexca/index.html

A Java demonstration of cellular automata on a hexagonal grid.

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