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Artificial Life Game

http://alifegame.blogspot.com/atom.xml

Articles and inform information on artificial life games. [Atom]

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Artificial Life Game

http://alifegame.blogspot.com

Contains useful links to resources and studies of artificial life games.

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DFC Intelligence: Game Industry Research

http://www.dfcint.com/

Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.

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Digiplay Initiative

http://www.digiplay.org.uk/

Research project on computer games, gamers and the gaming industry. Site has an extensive bibliography of print and online game research. Some news, links, events, own publications.

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Dungeon & Dreamers

http://www.dungeonsanddreamers.com/

Website for book of the same name. Includes sample chapter and individual pages for authors Brad King and John Borland.

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Elliott Avedon Museum and Archive of Games

http://gamesmuseum.uwaterloo.ca/

Virtual exhibits from the University of Waterloo, Ottawa, Canada. Dedicated to research and the collection, preservation, and exhibition of games and game-related objects.

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Game Game

http://gamegame.blogs.com/

Ludology meets Understanding Comics. A card game about game studies by Aki Järvinen.

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Game Research

http://www.game-research.com

Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.

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Games For Health

http://www.gamesforhealth.org/

Sponsored by the Serious Games Initiative. Develops a community and best practices platform for the numerous games being built for health care applications.

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Games, Gamers and Gaming Culture

http://www.knowledge.hut.fi/projects/games/gamelinks.html

Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news.

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GamesLab

http://www.gameslab.co.nz/

New Zealand based research group dedicated to raising the profile of games research and acting as a proponent in developing a critical awareness of video games.

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Global Timoto

http://www.globaltimoto.com

One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play.

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Habitat Chronicles

http://www.fudco.com/habitat/

Blog and development historical information from Chip Morningstar and Randy Farmer, designers of Habitat, 1985.

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Interactive Fiction

http://jerz.setonhill.edu/if/index.html

Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz.

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Learning Games Initiative

http://www.mesmernet.org/lgi/

Examine computer games (arcade, console, PC, and handheld) in order to better understand their cultural and pedagogical import. Based in Tucson, AZ.

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Richard A. Bartle: MUD Writings Archive

http://mud.co.uk/richard/oarchive.htm

A collection of fulltext research articles on MUDs by different researchers.

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Satellite Uplink

http://www.efn.org/~dredmond/penguin.html

A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download.

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Serious Games Initiative

http://www.seriousgames.org/

Focuses on using games in exploring management and leadership challenges facing the public sector. Sponsors annual Serious Games Summit.

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The Canadian Video Game and Computer Industry

http://publish.uwo.ca/~ncdyerwi/

Offers information and analysis about the video and computer game industry in Canada. Produced by a group of researchers in the Faculty of Information and Media Studies at the University of Western Ontario.

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Video Game Culture: Leisure and Play Preferences of BC Teens

http://www.media-awareness.ca/english/resources/research_documents/studies/video_games/video_game_culture.cfm

Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming.

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Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest

http://www.nickyee.com/eqt/home.html

Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds.

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